🛠️ Invention or technique

Gouraud shading

Sombreado Gouraud

Date
1971 · confidence high
Place
Salt Lake City, Utah, United States
Credited to
Henri Gouraud
Field
Knowledge & symbols

What it is

An interpolation method in computer graphics that computes lighting at the vertices of a polygon mesh and linearly interpolates it per pixel, achieving continuous shading on curved surfaces simulated with polygons; published by Henri Gouraud in 1971 at the University of Utah.

What it led to

  • Efficient continuous shading in early 3D graphics
  • A standard technique in early graphics engines and graphics cards
  • The basis for the later Phong shading
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Made possible

Links

Sources✓ verified 2026-09-28